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All-Purpose Designer on...

...where I research, conceptualize,
implement, test, and redesign.
Research
Inspiration for the concept of Crow Heist: Untitled Goose Game (House House), Thank Goodness You're Here (Coal Supper)
Conduct research and gather resources to better understand the idea space, goals, and problems facing Crow Heist's design
"The Level Design Book:" a resource for learning the practice and theory of level design
Conceptualize
Level design sketch for level one of Crow Heist: Abuela's Home
Develop designs informed by the research to establish a strong foundational ...
...heuristic and ensure alignment with the project's goals and collective vision
A macro design chart for Abuela's Home
Implement
Translate level concepts into grey box blockouts...

Gray-box level of Abuela's Home (orthographic)
First art-pass of Abuela's Home (done by Michael Betar IV, perspective)

...to prototype layout, pacing, and player flow...

First art-pass of Abuela's Home (orthographic)
...and establish a strong foundation to build upon
Test

Playtest the design with various audiences to assess player experience; using feedback to guide iteration and refinement
Playtest session at the Indiana State Museum
Redesign
Reworked key friction points and content to improve player usability, comprehension, and engagement.
Abuela's home:
updated level sequence and visual style

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