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About Me

I am a game developer from Bloomington, Indiana,

and I have loved games for as long as I can remember. At 15, I taught myself Unity and C# to begin building my own. But, realizing the importance of a strong design foundation, I began pursuing my education at Indiana University Bloomington to bolster my conceptual fundamentals and gain a greater understanding of the development process at large.

Outside of development, I enjoy baking and exploring various forms of art. I’m especially drawn to retro games, pixel art, and titles that push the medium forward. My favorite game is Rain World, for its complex relationship with player knowledge, its empowering systems-driven design, and its free-form approach to player exploration, progression, and discovery.

Link to Resume:

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